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ByJoseph Yaden
On PC, Call of Duty: Warzone 2.0 has a plethora of settings you can tinker with to maximize performance. With the right settings, you can go from average to expert, so long as your machine supports them. But with so many options, it’s easy to get overwhelmed when trying to pick the right settings on PC.
In this guide, we’ll run down our recommended settings for Warzone 2.0. Keep in mind that many of these are preference-based, while others are completely dependent on your hardware, so adjust accordingly. For a full breakdown of console settings, check out our dedicated guide.
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Keyboard & Mouse
Mouse
Input device
Aiming input device | Mouse |
Mouse
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Mouse sensitivity | 2.9 |
ADS sensitivity multiplier | 1.00 |
ADS sensitivity multiplier [focus] | 1.00 |
ADS sensitivity type | Relative |
Monitor distance coefficient | 1.33 |
Custom sensitivity per zoom | Off |
Vertical aim axis | N/A |
Mouse filtering | Off |
Controller
Input device
Aiming input device | Controller |
Inputs
Edit button layout | Tactical (personal preference) |
Flip L1/L2 and R1/R2 | Off (personal preference) |
Stick layout preset | Default |
Controller vibration | Off |
Trigger effect | Off |
Aiming
Horizontal stick sensitivity | High 7 |
Vertical stick sensitivity | 6 |
ADS sensitivity multiplier | 0.70 |
Sensitivity multiplier | 1.00 |
Vertical aim axis | Standard |
Gameplay
Aim down sight behavior | Hold |
Change zoom shared input | Sprint/tactical sprint/focus |
Focus behavior | Hold |
Automatic sprint | Automatic tactical sprint |
Equipment behavior | Hold |
Weapon mount activation | ADS + melee |
Interact/reload behavior | Prioritize interact |
Armor plate behavior | Apply all |
Advanced
Aim assist
Target aim assist | On |
Aim assist type | Default |
Gyro aiming
Gyro behavior | Off |
Gravity vector | Off |
Gyro sensitivity horizontal | N/A |
Gyro sensitivity vertical | N/A |
Gyro horizontal inversion | Off |
Gyro vertical inversion | Off |
Aiming
Aim response curve type | Dynamic |
ADS sensitivity multiplier [focus] | 1.00 |
ADS sensitivity transition timing | Instant |
Custom sensitivity per zoom | On (personal preference) |
Inputs deadzone | Personal preference |
Movement behaviors
Sprint/tactical sprint behavior | Toggle |
Auto move forward | Off |
Tactical sprint behavior | Double tap |
Grounded mantel | Off |
Automatic airborne mantel | Partial |
Automatic ground mantel | Off |
Invert slide and dive behavior | Standard |
Plunging underwater | Plunge freely |
Parachute auto-deploy | Off |
Sprinting door bash | On |
Ledge hang mantel behavior | Mantel only |
Combat behaviors
ADS stick swap | Off |
Backpack alternate control | Off |
ADS interruption behavior | Interrupt |
Weapon mount movement exit | On |
Weapon mount exit delay | Short |
Depleted ammo weapon switch | On |
Quick C4 detonation | On |
Vehicle behaviors
Vehicle camera recenter | Short delay |
Camera initial position | Free look |
Overlays behaviors
Ping wheel delay | Moderate |
Double tap danger ping delay | Moderate |
Graphics
Display
Display
Display mode | Fullscreen exclusive |
Display monitor | Personal preference |
Display adapter | Nvidia GeForce RTX 4090 (Personal preference) |
Screen refresh rate | 239.970 |
Display resolution | 2560 x 1440 |
Dynamic resolution | Off |
Aspect ratio | Automatic |
V-sync [gameplay] | Off |
V-sync [menus] | Off |
Custom frame rate limit | Unlimited |
Restart shaders optimization | Personal preference |
Shader optimization | Personal preference |
Display gamma | 2.2 [SRGB] |
Brightness | 55 |
Constrain mouse to game window | Off |
Focused mode | Off |
High Dynamic Range [HDR]
High Dynamic Range [HDR] | Off |
HDR Calibration | N/A |
Quality
Global Quality
Quality Presets | Custom |
Render Resolution | 100 |
Upscaling/Sharpening | FidelityFX CAS |
Anti-Aliasing | Filmic SMAA T2X |
Anti-Aliasing Quality | Low |
Video Memory Scale | 90 |
Details & Textures
Texture resolution | Low |
Texture filter anisotropic | Normal |
Nearby level of detail | High |
Distant level of detail | High |
Clutter draw distance | Short |
Particle quality | High |
Particle quality level | High |
Bullet impacts & sprays | On |
Shader quality | Low |
Tessellation | Off |
Terrain memory | Max |
On-demand texture streaming | Off |
Streaming quality | Normal |
Volumetric quality | Low |
Deferred physics quality | Off |
Water caustics | Off |
Shadow and lighting
Shadow map resolution | Normal |
Screen space shadows | Off |
Spot shadow quality | Low |
Spot cache | Low |
Particle lighting | Normal |
Ambient occlusion | Off |
Screen space reflections | Off |
Static reflection quality | Low |
Weather grid volumes | Off |
Post-Processing Effects
Nvidia Reflex low latency | On |
Depth of field | Off |
World motion blur | Off |
Weapon motion blur | Off |
Film grain | 0.00 |
View
Field of View
Field of view [FOV] | 120 |
ADS Field of view | Affected |
Weapon field of view | Wide |
3rd person field of view | 90 |
Vehicle field of view | Wide |
Camera
1st-person camera movement | Least [50%] |
3rd-person camera movement | Least [50%] |
3rd-person ADS transition | 3rd person ADS |
Default spectator camera | Game perspective |
Audio
Volumes
Audio mix | Headphone bass boost |
Master volume | 100 |
Music volume | 0 |
Dialogue volume | 0 |
Effects volume | 100 |
Hit marker volume | 100 |
Mono audio | Off |
Mono amount | N/A |
Subtitles
Subtitles | Personal preference |
Subtitles size | Personal preference |
Subtitles background opacity | Personal preference |
Voice Chat
Voice chat | On (personal preference) |
Last words voice chat | On (personal preference) |
Proximity chat | On (personal preference) |
Voice chat device | Headset |
Open mic recording threshold | 70 (personal preference) |
Voice chat volume | 60 (personal preference) |
Microphone test | Off |
Microphone volume | 100 |
Channels
Mute yourself when connecting | Off |
Game voice channel | All lobby |
Audio advanced settings
Juggernaut music | Off |
Hit marker sound effects | MW |
Reduce tinnitus sound | Off |
Interface
Readability
Menu text size | Default (personal preference) |
Text chat text size | Default (personal preference) |
Text chat background opacity | Personal preference |
Text chat message duration | Personal preference |
Language selection | Personal preference |
Color customization | Personal preference |
Subtitles
Subtitles | All off (personal preference) |
Subtitles size | Default |
Subtitles background opacity | 0 |
HUD
Mini map shape | Square |
Mini map rotation | On |
Horizontal compass | On |
Crosshairs | On |
Crosshair bobbing | Off |
Hit markers visuals | On |
Damage-based hit markers | On |
Player names | Abbreviated |
Vehicle HUD prompts | Fade after 5 seconds |
Telemetry
Telemetry | Custom |
Server latency | On |
Packet loss | On |
Clock | On |
Connection meter | Off |
Advanced interface settings
Gameplay tips | On |
Tooltips | On |
Parallax effects | On |
Center dot | Off |
Center dot scale | Default |
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Joseph Yaden
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Joseph Yaden is a freelance journalist who covers Nintendo, shooters, and horror games. He mostly covers game guides for…
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We will detail the top picks per each class, and then list the rest in terms of how they rank.
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